FabuLingua
FabuLingua
Dashboard
Dashboard
Teacher
Teacher
By combining stakeholder input and preliminary research, we were able to define our target user groups. • Language Teachers • Dual Language / Immersion Teachers • Homeroom Teachers • Librarians • School Administrators
What I did: • Features ideation and prioritization • Mind mapping of every feature • User flows • Wireframing I facilitated a work session and utilized impact/effort matrix to evaluate the impact of features against their development effort. To ensure our decisions were in line with user needs, I created surveys to ask users to rank the features.
UNDERSTAND
Home Screen & Onboarding
I provided initial wireframes of each feature to accelerate discussions and establish a shared vision.
• Always provide detailed design specifications, annotations, and interactive prototypes. • Join daily standup meetings. • Regularly review builds to provide feedback.
thatchenxi@gmail.com
thatchenxi@gmail.com
thatchenxi@gmail.comWant a deeper dive on how I approached this project?
Portfolio presentations are available upon request, drop me a line and I can guide you through how I work.
Portfolio presentations are available upon request, drop me a line and I can guide you through how I work.
Want a deeper dive on how I approached this project?
thatchenxi@gmail.com
Want a deeper dive on how I approached this project?
Portfolio presentations are available upon request, drop me a line and I can guide you through how I work.
CHALLENGE & GOALS
BRIDGING DESIGN AND DEVELOPMENT
My Role
Tracking student progress using FabuLingua posed a challenge for teachers. They had to go through each student’s device individually, which was inefficient and tedious.
User Goal
As a one-person UX team, I worked with developers and a project manager, conducted moderated and unmoderated usability testings, designed every screen and state of the dashboard.
Impact
for desktop viewing.
FabuLingua• FabuLingua mobile app
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• FabuLingua mobile app
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Business Goal
• 2024 North America EdTech 200 list. • Semi-Finalist in the NSF VITAL Prize Challenge. • Educators from 5 countries are using it in their classrooms. • Signed contract with a School District in Illinois, impacting ~5,000 students. • Played a major role in helping FabuLingua secure funding.
I took an iterative design approach, integrating feedback from each session into subsequent iterations. This process ensured user input directly shaped dashboard evolution, aligning it more closely with user needs.
The FabuLingua Teacher Dashboard is a Learning Management System (LMS) designed to complement the FabuLingua language learning app and empower educators.
FINAL DESIGN
I used research to build a deep understanding of our users and inform product decisions. What I did: • Stakeholder interivews • Contextual research • Personas • Competitive analysis (Prodigy LMS, Khan Academy LMS, and Epic! Kids LMS)
• Attract & retain educators/schools • Offer a unique value proposition (none of FabuLingua's direct competitors offer a LMS) • Meet user expectations
This process allowed me to understand the users’ thoughts and feelings that could not be captured through numerical data alone, helped me to categorize the insights into 11 key areas, providing a structured overview of the user feedback.
HomeCHENXI 宸汐 アカツキ
With refined prototypes, I conducted unmoderated tests via Maze.
https://drive.google.com/file/d/1qT5iPlqUm9GWFckf2ozJTSKALUELD834/view?usp=sharingRESUME
RESUME
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RESUME
RESUME
https://www.linkedin.com/in/liuchenxi/USER RESEARCH
Story Insights: An aggregated view of the class's progress, allowing educators to identify trends, gaps, and areas needing attention. It provides in-depth story-specific data through graphs and tables.
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Students
DESIGN EXPLORATION
OVERVIEW
Progress Reporting
Class Overview: Provides a comprehensive summary of the current stories being read by the class. Enables a quick assessment, allowing users to gauge the collective advancement and overall progress of the class.
Easel7 Easel: Where Art Meets AI & AR
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7 Cool School: Where Peace Rules
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Contentr8 A Pangolin Tale
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Menu
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Launch Tracker
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HomeCHENXI 宸汐 アカツキ
NIQ Design System8 A Pangolin Tale
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6 Content Moderation Stimulator
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5 FabuLingua Mobile App
5 FabuLingua Mobile App
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2 NielsenIQ Design System
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7 Cool School: Where Peace Rules
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Side Projects
Side Projects
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10 Anti-Fraud Club Mobile App (WIP)
10 Anti-Fraud Club Mobile App (WIP)
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9 Easel: Where Art Meets AI & AR
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5 FabuLingua Mobile App
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10 Anti-Fraud Club Mobile App (WIP)
10 Anti-Fraud Club Mobile App (WIP)
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10 Anti-Fraud Club Mobile App (WIP)
10 Anti-Fraud Club Mobile App (WIP)
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10 Anti-Fraud Club Mobile App (WIP)
10 Anti-Fraud Club Mobile App (WIP)
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10 Anti-Fraud Club Mobile App (WIP)
10 Anti-Fraud Club Mobile App (WIP)
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7 Cool School: Where Peace Rules
7 Cool School: Where Peace Rules
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About MeAbout Me
About Me
About Me
https://youtu.be/hR0cKq_cb0E?si=dYhPiub62s-GMdXX8 A Pangolin Tale
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5 FabuLingua Mobile App
5 FabuLingua Mobile App
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Design System
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About MeAbout Me
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HomeCHENXI 宸汐 アカツキ
Close
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NIQ Forecasting8 A Pangolin Tale
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9 Easel: Where Art Meets AI & AR
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5 FabuLingua Mobile App
5 FabuLingua Mobile App
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Selected Projects
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9 Easel: Where Art Meets AI & AR
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5 FabuLingua Mobile App
5 FabuLingua Mobile App
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3 NielsenIQ Lauch Tracker
3 NielsenIQ Lauch Tracker
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3 NielsenIQ Lauch Tracker
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3 NielsenIQ Lauch Tracker
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3 NielsenIQ Lauch Tracker
3 NielsenIQ Lauch Tracker
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7 Cool School: Where Peace Rules
7 Cool School: Where Peace Rules
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The testing initiated with 5 moderated interviews, where participants interacted with a clickable prototype, sharing insights into their experiences. I synthesized the qualitative feedback and suggestions through affinity diagramming exercises.
• Streamline educators' workflows • Track student progress • Facilitate personalized learning
Web App · 0→1 · UX Designer · 10 months